Crazy Eights Card Game
Posted : admin On 7/21/2022Prepare to go bananas with this popular card game - CRAZY EIGHTS! While the concept of CRAZY8s has assumed many other names one thing is certain - THIS VERSION is as fresh as they come! FEATURES: - Play crazy eights online or offline - Internet is not required! Graphics of cards and game table are large and clear. Simple rules - suitable for kids and family-friendly. (In Crazy Eights, an 8 of any suit is wild and may be placed as any card) Card Game Rules. Crazy Eights is a classic game for 2 or more players played with a standard 52 playing card deck. The objective is to have the least number of points after a player gets 100 or more points. For more classic games, check out our guides for Spit and Slapjack. The standard 52-card pack is used. Object of the Game. The goal is to be the first player to get rid of all the cards in your hand. Card Values/Scoring. The player who is the first to have no cards left wins the game. The winning player collects from each other player the value of the cards remaining in that player’s hand as follows. Download the Crazy Eights card game app from LITE Games now for free and start playing right away. Completely in English and perfect for on the go! With its many variations, Crazy Eights is without doubt the world’s most popular card game. To win you’ll need the right strategy and a good hand – every game is different, so Crazy Eights offers unlimited fun! The basic rules are simple.
- Crazy Eights Card Game App
- Crazy Eights Card Game Play
- Crazy Eights Card Game Rules
- Crazy Eights Card Game Video
- Crazy Eights Card Game Rules
Crazy Eights Card Game App
Have you ever wanted to showcase your decision-making skills and adaptiveness to a variety of different situations as a card player? With Crazy Eights you have the chance to constantly outplay your opponents!
Now you can play Crazy Eights online for free and find many other enthusiasts of the game.
Learn how to play and take a look at the game rules and additional tips.
The exciting part is that most of the time you are going to have a lot of fun while doing it! The game follows a simple, yet an exciting concept that makes the gameplay quick and fluid.
Forget about boredom and enjoy our high-quality card physics and smooth animations – a sure way to keep yourself hooked for hours! Start a new conversation and find friends online in our chat!
Play Crazy Eights With Other People
Crazy Eights is a shedding-type card game for 2 or more players. It is responsible for the origin of countless other card games of the same genre, such as Uno, Mau Mau, and Switch. The goal of the game is to be the first to discard all cards. Crazy Eights is a popular card game played all over the world in different variations. It is really easy to grasp and the fun is guaranteed. Crazy Eights is a simple card game for players from 8 to 88!
You can play it online on our social gaming platform against real and computer players, completely for free.
Rules Index
Being a shedding-type card game, the main goal of Crazy Eights is to get rid of all cards before the other players. The condition that allows discarding is either matching the suit or the number of the previously discarded card.
- Shuffle the cards and give each player 8 cards.
- Place the remaining cards in the middle of the table, with the numbers down.
- Let the player begin to the left of the issuer. He must discard 1 card equal to the color or value of the top card of the discard pile.
- If a player discards an 8, this is a wild card and he can choose in which suit to continue playing.
- Continue playing in a circle until 1 player has no cards left. This is the winner!
The characteristics of these cards make this game truly exciting.
- 8 – Allows a player to call out a new suit.
- Queen – The next player skips their turn.
- Ace – Reverses the order of play (clockwise to counterclockwise or the other way around).
- 2 – Forces the next player to draw 2 cards. If he responds with a 2, he no longer must draw 2 cards. Instead, the player next to him must now draw 4 cards. This goes on until players run out of 2’s.
- Eights can be put on every suit. They are the perfect last card because they do not have to match the suit of the last card.
- If you have the chance to change the suit, always choose the one you have the most cards of. In this case, play a higher card then stay in the suit.
- If an opponent has used an eight to change the suit and you also have the possibility, do so. This is a sure will to mess up with their head and ruin their plans.
A round concludes when one player has no more cards left. The winner of the round collects the points that remain in his opponent’s hands.
Rounds of the game are played until one of the players reaches 150 points. The winner of the game is the first player to reach 150 points.
The scoring is:
- 8s – 50 points
- Face cards – 10 points
- Ace – 1 point
- The rest of the cards – face value
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Card games, such as Crazy Eights, are portable and accessible to people of all ages. Playing cards can help both adults and children improve their fine and gross motor skills. Specifically, shuffling and dealing can help quicken reflexes. Card games provide a chance to interact with others in an intimate setting while engaging in a little friendly competition.
The Story Of Crazy Eights
The game first appeared as Eights in the 1930s. The name Crazy Eights comes from the 1940s when United States military soldiers were discharged for being mentally unstable and were given Section 8 housing.
Crazy Eights
There are many variations of the game, including Craits, Last One, Pesten, Rockaway, Swedish Rummy, Last Card, Screw Your Neighbor, and Uno.
Crazy eights is a shedding-type card game for two to seven players. The game is considered a pre-extension of Switch and Mau Mau. A standard 52-card deck, without jokers, is used when there are five or fewer players. When there are five or more, two decks can be shuffled together, so everyone has enough cards to play. The object of the game is to get rid of all the player's cards to a discard pile.
Basic Play
Each player is dealt eight cards (or seven in a two player game). Remaining cards are placed face down at the center of the table. The top card is then turned face up to start the game. Players discard by matching rank or suit or draw cards from the stockpile until they get a playable card. When a player plays an 8, they must declare the suit that the next player is to play, that player must follow the named suit or play another 8.
The game ends as soon as one player has emptied their hand. That players collect the cards from each opponent and count the point score of the cards remaining in that opponent's hand. The value of the cards are:
- Eight = 50 points
- King, Queen, or 10 = 10 points
- Ace = 1 point
- other card is the face value
If the players run out of cards in the deck, the player with the lowest point score in their hand scores the difference between that hand and each opponent's hand. The winner of the game is the first player to reach a specific number of points.
For two players it is 100 points, three players 150, four players 200, five players 250, six players 300, and seven players 350.
Wild Cards
4's and Jack's miss a turn (4's can also reverse the order). Queen of spades picks up five cards from the deck. 2's are pickup 2 from the deck. When stacked or paired with other 2's they add to the total; you pick up. For example, three 2's is 6 total cards picked up from the deck. Also, when the 2 of spades is put on top of the queen of spades, it results in pickup 7 for the following player.
I Crazy 8's, 8's are wild and can be used to change suit no matter what the previous card laid down is. For example, the Queen of clubs is laid down. The next player can lay down the 8 of diamonds and changes the suit to hearts.
The Deal
Deal cards one at a time, face down, beginning with the players to the left of the dealer. The number of cards dealt is determined by the number of players. The rest of the pack is placed face down in the center of the table and forms the stockpile. The dealer turns the top card and places it in a separate pile unless an 8 is turned. Then the 8 would be buried in the middle of the stockpile, and the next card is turned.
Playing Crazy Eights
Each player must place one card face up on the starter pile, starting to the dealer's left. Each card played must match the card showing on the starter pile, either in the suit or denomination, unless it is an 8. If unable to play, cards are drawn from the top of the stockpile until a play is possible, or until the stock is exhausted.
In one variation of the game whenever the stockpile runs out the top card is removed from the face-up pile and the cards can be reshuffled. A player may draw from the stock even though there may be a playable card in the player's hand.
Remember, all 8's are wild! That is an 8 may be played at any time in turn, and the player need only specify a suit. The next player must play either a card of the specified suit or an eight.
Let your imagination run wild! Spice up the game with your own rules. The Zimbabwean variation offers many ideas.
The Zimbabwean Variation Of Crazy Eights
This version of crazy eights is more complicated, but more dynamic and has a slightly different set of rules and resembles Uno more than the basic form of the game.
Five to eight cards are dealt to each player, and the remaining cards of the deck are placed face down at the center of the table. The top card is then turned face up to start the game.
If a player is unable to match the rank or suit of the top card of the discard pile and does not have a special functions card, or simply does not wish to play any of the cards in their hand, they must draw one card from the stockpile. The player can either play a card or store the new card and pass their turn. Players are able to play more than one of the same number at once.
Special Function Cards
There are several special cards that are either game shifting cards, defensive cards, or offensive cards.
Offensive Cards
These allow the user to change the ability of the next player to play.
When a player uses a 7, they 'skip' the next player in the rotation. If the next player also holds a 7 and they play this before the player after them places a card, then they counter the 'skip' effect and shift this to the player next to them. In a game of two players, a 'skip' allows the player to play again and can be combined with kings and jacks for an uninterrupted series of play. A 7 card can be played matches the rank or suit allowances of the top card of the discard pile.
When an 8 is played, the player must declare the suit that the next player is to play. That player must then follow the named suit or play another 8. If an 8 is played as a direct counter to a declaring 8, then the game will continue following the suit of the newly played 8. An 8 card can be played during a players turn regardless of the previous suit or rank. AN 8 card cannot be placed down on top of each other by the same player during their turn; they can only be played one at a time.
When a player uses a jack, the play rotation is reversed, allowing the previous player to play again. The player of the jack can decide if the reversal is for the remainder of the game until another jack is played or if it is only until the previous player has played. The latter allows the jack player to play again.
In a game of two players, a 'reverse' allows the player to play again and can be combined with sevens and kings for uninterrupted play. A jack card can be played matches the rank or suit allowances of the top card of the discard pile.
A 2 card can only be played if the last played card is a joker. When the two is played the player must say, 'pick two, no pick and play,' otherwise the next player may play after picking up the two cards. When a 2 is played the next player in rotation must either block with a defensive card, play their own offensive, or pick up two cards from the deck or more, if the total number of cards demanded has been accumulating.
If the opponent has only the choice of picking up two cards and the opponent wants to play a card,'pick and play,' must be said before the user says, 'pick up two, no pick and play.'
A joker can be played during the player's turn regardless of the suit or score of the last played card on the discard pile. When a joker is played, the next player in rotation must either block with a defensive card, play their own offensive card, or pick five cards from the deck or more, if the total number of cards demanded has been accumulating.
Defensive Cards
Defensive cards protect the player from offensive cards used on them by the previous player. In some variants of the game, when a player is picking multiple cards as a result of an offensive card played by the previous player, if the first card the player picks from the deck is defensive (an ace), they will not have to pick the rest of the cards they otherwise should have. If an ace is in subsequent picks, it cannot be played, and the player misses a turn as expected.
Crazy Eights Card Game Play
Ace: Place Down Any Of The Same Suits You Have As The Ace
Similar to other variations if the player runs out of cards in the deck then the top card of the discard pile is left face up, and the rest of the discard pile cards are reshuffled and used as the new deck. The game ends as soon as one player has emptied their hand using a regular card. However, not if the previous card on the pile is an offensive card or a defensive card.
Crazy Eights Card Game Rules
If a player empties their hand under these conditions, or with a special function card, the player goes 'in-air.' Meaning during their next turn, they must pick one card from the deck and continue playing. If a player ends the game while another player is in-air, that in-air player must pick a card from the deck.
Crazy Eights Card Game Video
The player with the highest cumulative score points loses the round. The winner of a round is the first player to get rid of their hand by throwing their last regular card on the top or a shifting card. If multiple players have the same highest score at the end of a round, they must each pick one extra card from the deck until there is a clear loser of the round.
Crazy Eights Card Game Rules
If a player next in rotation has an offensive card or cumulative value after a series of 2's and jokers, before picking the number of prescribed cards, the player can ask for a Lucky Card. This is the first card on the top of the deck. It is an Ace the card is a blocking card, it can be played to block the penalty.
The card is also an offensive card joker or deuce (2), it can be added to the value of the cumulative penalty and passed on to the next player in the rotation.
The first card is neither an offensive nor blocking card, then the player should pick up the prescribed penalty plus the one extra card.
Conclusion
Card games, such as Crazy Eights, require more than a deck of cards and a flat surface, which means they can easily be played almost anywhere. Some card games entail a great deal of strategy as well as an understanding of statistics and probability.