Draftkings Rules
Posted : admin On 7/13/2022Fantasy NASCAR 101
2017 Update
DraftKings Sportsbook users can wager on the vast majority of teams, sports and events. However, some state betting regulations prohibit wagering on certain sports or athletic events. New Jersey and New. DraftKings has launched their own version of the contest, and you can join now. The pool starts in Week 1, there is no entry fee, and the grand prize is $1 million to the winner. The pool starts in Week 1, there is no entry fee, and the grand prize is $1 million to the winner. In such a situation, DraftKings may pay out any withheld or revoked prizes to the other entrants in the relevant Game in a manner consistent with the Rules of the Game. Entrants may withdraw their cash prize awards as well as cash deposits by using the 'Withdrawal' option on the Website.
This guide will show you exactly how to get started playing real money fantasy NASCAR at DraftKings. It is legit, legal and honest. When you win you will get paid. Deposits are fast and easy and your money is safe. To learn more about Draftkings, read my review.
Let’s get to it.
NASCAR Rules – How To Score Points at DraftKings
The object is to score more points than your opponents. You earn points by drafting a team of drivers and they accomplish objectives on the track. It is more than just how they finish the race, they get points for actions during the race itself. Here are the NASCAR rules and points scoring guide on DraftKings.com
How To Pick Drivers – Drafting Your Team
How To Play Draftkings Nfl
The contests are salary cap based. You have to draft an entire team of X drivers while staying under your salary cap of $50,000
Each driver has a different price. The drivers who are projected to score more fantasy points are typically going to cost more. Better driver, higher cost.
- $50,000 salary cap
- Draft 5 Drivers
- Score points based on performance and race finish
- Contests last one race only.
- Win and get paid after the official race stats are finalized (usually within hours of race finish)
- 100% legal. USA based company with a billion dollar valuation as of 2015
Fantasy NASCAR Contests – How To Join and Play
Here are the quick details of the type of contests you can find each and every week of the NASCAR season.
- Real money contests start at $0.25
- Plenty of $1, $2, $3, $5, $12, $20, $33, $50, $100, $200 and $1060 buy-ins
- Huge tournaments – hundreds of thousands of $$ up for grabs with tens of thousands of players. All different buy-in levels have big GPP’s (guaranteed prize pools).
- Head to head matches – you vs 1 other player to double your money
- Big double up matches – beat half of the field and you double your money with thousands of players
- Small, medium and large sized leagues with the top xx% of the field make the money
- Beginner contests with players with less than 50 entries into NASCAR games can play.
How To Score Points in Fantasy NASCAR / DraftKings NASCAR Rules
Updated NASCAR Scoring Guide (points end at 40th at 4 points
As always check the official rules on the fantasy site themselves, I’m recapping them here for you.
- Place Differential +/- 1 point – Score or lose points based on where one of your drivers starts and where they finish the race. 1 point for each finish position moved up.
- Fastest Laps = +0.5 – For every lap your driver clocks the fastest time you get a half a point
- Laps led = +.25 – If you have the lead driver you get a quarter point for every lap he leads
- Finish Position – 1st gets 46 points down to 43rd which gets 1 point (break down fully below)
So – similar to the other fantasy sports, as a team owner you score points when your racers do well on the track and when they finish the race highly. Similar to fantasy golf where you score or lose points based on hole by hole finish as well as how your golfers do when finishing the tournament.
Race Finish Position Fantasy Points Earned
1st: 46 PTs
2nd: 42 PTs
3rd: 41 PTs
4th: 40 PTs
5th: 39 PTs
6th: 38 PTs
7th: 37 PTs
8th: 36 PTs
9th: 35 PTs
10th: 34 PTs
11th: 33 PTs
12th: 32 PTs
13th: 31 PTs
14th: 30 PTs
15th: 29 PTs
16th: 28 PTs
17th: 27 PTs
18th: 26 PTs
19th: 25 PTs
20th: 24 PTs
21st: 23 PTs
22nd: 22 PTs
23rd: 21 PTs
24th: 20 PTs
25th: 19 PTs
26th: 18 PTs
27th: 17 PTs
28th: 16 PTs
29th: 15 PTs
30th: 14 PTs
31st: 13 PTs
32nd: 12 PTs
33rd: 11 PTs
34th: 10 PTs
35th: 9 PTs
36th: 8 PTs
37th: 7 PTs
38th: 6 PTs
39th: 5 PTs
40th: 4 PTs
I am excited to give this a try!
A couple of notes for scoring points. The place differential is determined by the position the racer starts the race and the position they finish the race in.
IE if you take the pole driver on your team, he can not have a positive score in this scoring factor.
If you take the guy in the back and he has a hell of a race and moves up a bunch then you can earn a significant number of points.
You can watch the scores rise and fall in real time as the race goes on. Since the game is brand new we do not have many articles on daily fantasy NASCAR quite yet, but as we do they will be listed for your reading pleasure.
This article is part of our DFS Football 101 series.
The advantage of playing on DraftKings is simple: the site's popularity allows it to host a wide variety of contests, including some with massive payouts at the top. The weekly NFL 'millionaire maker' is the largest regularly running tournament in the DFS industry, typically containing a prize pool of more than $3 million, including a $1 million prize for first place.
Contest offerings have expanded to include a 'Tiers' game and a 'Showdown' mode, but the traditional salary-based game still accounts for the vast majority of their business. The setup here is pretty simple: we get $50,000 to fill out a nine-man roster with 1 QB, 2 RB, 3 WR, 1 TE, 1 FLEX (RB/WR/TE) and 1 D/ST. Player salaries generally land in the following ranges: $4,000-7,500 for QB; $3,000-10,000 for RB; $3,000-9,500 for WR; $2,500-7,500 for TE; $2,000-4,000 for D/ST.
Compared to other large DFS sites, player pricing on DraftKings tends to be a bit sharper, quickly responding to role changes in a way that limits the number of obvious bargains. On the other hand, huge price gaps between the top and bottom players can lead to some really stunning values when an injury to a starter initially goes unreported or occurs during a mid-week practice. This is particularly true at running back, where the gap between a starter and his backup can, in some cases, approach $6,000.
DraftKings will raise a backup's price for the next week if the starter in front of him gets injured during a Sunday afternoon game, but there's nothing the site can do if the injury isn't public information until after contests for the following week have opened. Given the otherwise sharp pricing, it's important to jump on these opportunities when they arise — particularly in cash games where you tend to target higher-owned players.
Cash Games vs. Tournaments (GPPs)
The term 'cash game' covers a few different types of contests, including head-to-heads, double-ups and 50/50s. What all these games have in common is relatively good odds to make a small amount of money. The goal is simply to create a lineup with the highest mean projection — a.k.a. the one you expect to score the most points — without worrying too much about inter-player correlations or which players will be significantly under-owned by a majority of the field.
In a 50-50, for example, half the participants will receive a payout, with the highest-scoring lineup receiving the same amount of money as a lineup that finished in the 51st percentile. Each prize is a bit less than double the entry fee, as the site takes out a 'rake' of 10-15 percent. A double-up contest does exactly what its name implies, but it only pays out 42-46 percent of the field to leave room for the rake.
For those chasing a bigger payday at slimmer odds, large-field tournaments — referred to as Guaranteed Prize Pools (GPPs) — are the way to go. These are the main attractions on DraftKings and most other daily fantasy sites, with descending prize structures that allow for huge rewards in the 99th percentile, though they only pay out to the top 20-25 percent of lineups.
Tournament strategy demands a more risk-tolerant approach, most notably encouraging the use of multiple players from a single real-life game (also known as 'game stacking'). With no financial difference between a mediocre lineup and a lousy one, it almost always makes sense to use at least one pass catcher from the same team as your quarterback. There's also a good argument for using a wide receiver or tight end from the other side of that game, hoping to take advantage of a shootout that forces both teams to continue passing throughout the second half. Long story short, we're focused on the upside scenario without giving much thought to the downside if things don't work out.
There's also an element of game theory to tournament strategy, as the relative value of a huge individual performance isn't nearly as big if the player is in a high percentage of our opponents' lineups. While you may not think this is an integral part of the overall DFS strategy, it may be one of the most important aspects when it comes to large-field tournaments.
How To Cheat On Draftkings
DraftKings Scoring System
DraftKings scoring is full PPR (point per reception), with 25/10 yardage and 4/6 touchdowns — basically the general standard across the fantasy football industry. However, there is one major difference in the form of three-point bonuses for 300+ passing yards, 100+ rushing yards or 100+ receiving yards. Between the PPR scoring and yardage bonuses, players can put up big point totals without scoring touchdowns. Generally speaking, the format encourages volume hunting over TD hunting, though in many cases those two goals are one and the same.
Draftkings Rules And Regulations
For example, an 8-110-0 receiving line is worth 22 points on DraftKings compared to 15 points on a half-PPR site without yardage bonuses like FanDuel. A 6-80-1 line would be more valuable on FanDuel (17 points), but it's actually less valuable than the first line on DraftKings (20 points). The relative de-emphasis on touchdowns encourages us to roster high-volume players in bad offenses for our DraftKings lineups, while we might favor a medium-volume player on a better team on FanDuel.
Here's the complete list of scoring settings on DK:
You might have noticed that D/ST scoring doesn't include yards allowed and doesn't account for much of a difference between yielding 14 points or 34. This isn't atypical, but it is a bit of a change for anyone who was weaned on ESPN standard scoring. As is the case on many other fantasy sites, we should focus on defenses with the best chance to pile up takeaways, rather than worrying about points or yards allowed. In practice, this would favor a team like the Rams or Browns over the Vikings or Titans.